unreal-info

UT2004 Weapons

ダメージは直撃時のもの。

Shield Gun

WeaponPickupClass
XWeapons.ShieldGunPickup
初期弾薬数
100
最大弾薬数
100
補給弾薬数
5/sec
Fire AltFire
Damage 40〜150 N/A
VehicleDamage 40〜150 N/A

Assault Rifle

WeaponPickupClass
XWeapons.AssaultRiflePickup
初期弾薬数
100/4
最大弾薬数
200/8
補給弾薬数
50
Fire AltFire
Damage 7 70
VehicleDamage 4 70
FireRate(1/sec) 6.25 1
AmmoPerFire 1 1

Bio Rifle

WeaponPickupClass
XWeapons.BioRiflePickup
初期弾薬数
20
最大弾薬数
50
補給弾薬数
20
Fire AltFire
Damage 20 23〜135
VehicleDamage 0 0
FireRate(1/sec) 3 4
AmmoPerFire 1 1〜10

Mine Layer

WeaponPickupClass
Onslaught.ONSMineLayerPickup
初期弾薬数
4
最大弾薬数
25
補給弾薬数
8
Fire AltFire
Damage 95 N/A
VehicleDamage 142 N/A
FireRate(1/sec) 0.9 N/A
AmmoPerFire 1 N/A

Shock Rifle

WeaponPickupClass
XWeapons.ShockRiflePickup
初期弾薬数
20
最大弾薬数
50
補給弾薬数
10
Fire AltFire Combo
Damage 45 45 200
VehicleDamage 38 45 100
FireRate(1/sec) 1.4 1.6 N/A
AmmoPerFire 1 1 5

Link Gun

WeaponPickupClass
XWeapons.LinkGunPickup
初期弾薬数
70
最大弾薬数
220
補給弾薬数
50
Fire AltFire
Damage 30 9
VehicleDamage 20 9
FireRate(1/sec) 5 5
AmmoPerFire 2 1

Minigun

WeaponPickupClass
XWeapons.MinigunPickup
初期弾薬数
150
最大弾薬数
350
補給弾薬数
50
Fire AltFire
Damage 7〜8 14〜16
VehicleDamage 5 9
FireRate(1/sec) 15 5
AmmoPerFire 1 1

Flak Cannon

WeaponPickupClass
XWeapons.FlakCannonPickup
初期弾薬数
15
最大弾薬数
35
補給弾薬数
10
Fire AltFire
Damage 13 * 9 = 117 90(弾丸) + 13 * 6(破片) = 168
VehicleDamage 13 * 9 = 117 90(弾丸) + 13 * 6(破片) = 168
FireRate(1/sec) 1.1 0.9
AmmoPerFire 1 1

Grenade Launcher

WeaponPickupClass
Onslaught.ONSGrenadePickup
初期弾薬数
10
最大弾薬数
50
補給弾薬数
5
Fire AltFire
Damage 100 N/A
VehicleDamage 100 N/A
FireRate(1/sec) 1.53 N/A
AmmoPerFire 1 N/A

Rocket Launcher

WeaponPickupClass
XWeapons.RocketLauncherPickup
初期弾薬数
12
最大弾薬数
30
補給弾薬数
12
Fire AltFire
Damage 90 90
VehicleDamage 90 90
FireRate(1/sec) 1.11 1.05
AmmoPerFire 1 1

Anti Vehicle Rocket Launcher (AVRiL)

WeaponPickupClass
Onslaught.ONSAVRiLPickup
初期弾薬数
5
最大弾薬数
25
補給弾薬数
5
Fire AltFire
Damage 125 N/A
VehicleDamage 200 N/A
FireRate(1/sec) 0.25 N/A
AmmoPerFire 1 1

Lightning Gun

WeaponPickupClass
XWeapons.SniperRiflePickup
初期弾薬数
15
最大弾薬数
40
補給弾薬数
10
Fire AltFire Headshot
Damage 70 N/A 140
VehicleDamage 59 N/A 59
FireRate(1/sec) 0.62 N/A 0.62
AmmoPerFire 1 N/A 1

Sniper Rifle

WeaponPickupClass
UTClassic.ClassicSniperRiflePickup
初期弾薬数
15
最大弾薬数
35
補給弾薬数
10
Fire AltFire Headshot
Damage 60 N/A 120
VehicleDamage 38 N/A 38
FireRate(1/sec) 0.75 N/A 0.75
AmmoPerFire 1 N/A 1

Redeemer

WeaponPickupClass
XWeapons.RedeemerPickup
初期弾薬数
1
最大弾薬数
1
補給弾薬数
N/A
Fire AltFire
Damage 250*6=1500 250*6=1500
VehicleDamage 250*6=1500 250*6=1500
FireRate(1/sec) 1 1
AmmoPerFire 1 1

Ion Painter

WeaponPickupClass
XWeapons.PainterPickup
初期弾薬数
1
最大弾薬数
1
補給弾薬数
N/A
Ion Cannon
Damage 150*6=900
VehicleDamage 150*6=900
FireRate(1/sec) N/A
AmmoPerFire 1

Target Painter

WeaponPickupClass
OnslaughtFull.ONSPainterPickup
初期弾薬数
1
最大弾薬数
1
補給弾薬数
N/A
Bomb
Damage 600*2=1200
VehicleDamage 600*2=1200
FireRate(1/sec) N/A
AmmoPerFire 1

Super Shock Rifle


InstaGibを有効にした際に使用できる武器。

WeaponPickupClass
XWeapons.SuperShockRiflePickup
初期弾薬数
1
最大弾薬数
1
補給弾薬数
N/A
Fire AltFire
Damage 1000 1000
VehicleDamage 88 88
AmmoPerFire 0 0